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Here are Dota v6.76b update's reviews :
Hero's update in v6.76b:
Centaur Warchief
Centaur Warchief's ultimate, Great Fortitude, has been replaced with an active ability called Stampede, which removes unit collision and increases movement speed of all allied units on the map and has its damage output provided by running through enemies, temporarily stunning them.
Stamped :
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
NB : There are casting time when you use Stamped, it wouldn't stun if you move when you use it.
Cooldown: 65
Mancost: 50
Drow Ranger
Drow Ranger's Trueshot Aura and Marksmanship abilities have been refined to center around passive damage.Trueshot Aura:
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
- Changed how Marksmanship bonus agility is granted
Marksmanship:
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
Phoenix
Phoenix's Sunray and Icarus Dive abilities have been reworked significantly, with the former regaining its controlling abilities, at the expense of slowing units, while the latter no longer heals and deals moderate damage, rather than exponential damage.Icarus Dive:
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Silencer
As this hero has undergone major balancing tweaks, including a new version of Last Word, which is now an active ability that places a debuff upon a target and when a spell is cast, said target will be silenced and begin taking damage, even without the target casting a spell.Last Word:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
Item's Updated in 6.76b
All of Boot's :
- Move speed bonus decreased 5 from usual
Boots of Speed
- Price decreased from 500 to 450
Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked, total price decreased from 2400 to 2350
Old Force Staff:
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6
Game mode's Updated in 6.76b
Tag Team Mode
At the start of the game, players are assigned two different heroes of unique classes and are given an ability with a three-minute cooldown that swaps out the heroes. While the heroes gain inventories and abilities individually, the gold and experience gained is shared and synchronized between them, removing a plausible disadvantage for switching out with one particular hero.